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I totally missed the time-frame on Speak out with your Geek out, but this gave me a chance to test this a bit more. Chess is a games that I picked up at my grandfather’s. Chess teaches you to think … Continue reading
The psionics system in 4e D&D is much better than that presented in the previous edition, but I still have a few issues with how it works in play: Psionic characters have At-will powers with Augment abilities. They also have … Continue reading
Just this one diversion and then psionics, I swear! Using the recent bladesinger as a model, we can make an essentials-style gunmage that is an easier conversion than making a full class. This might make it an easier sell to … Continue reading
Have you seen the new bladesinger class for 4e? The bladesinger operates primary by using melee basic attacks and augmenting them with at-wills that trigger on a hit. The also have an ability to temporarily take it up a notch. … Continue reading
Skill challenges. I have had my share of successful skill challenges as well as some dismal failures. Some of them worked because of narrative involvement, some failed because of narrative dissonance, but a recurring tension involved has been due to the … Continue reading
I am playing around with the idea of doing a short series of special encounters in a magepunk D&D 4e game that are on a massive scale. To impart that sense of scale I wanted the players to pilot large … Continue reading
I stumbled across Enlightened Grognard a few months back and the pitch grabbed me right off the bat. The system takes design philosophies from 4E and applies them to a 3.5E base and is in some regards a middle ground … Continue reading